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Bane Nucleus
Sky Fighters Sky Syndicate
1403
|
Posted - 2014.04.05 16:24:00 -
[1] - Quote
Rek Seven wrote: All systems need to be nerfed so I never have to leave my armor t3
Fixed to what you are actually saying No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1403
|
Posted - 2014.04.05 16:51:00 -
[2] - Quote
James Arget wrote:
Which is funny, because it says right there why the change is even on the table. Right now capital shield boosters are unaffected by shield command links. During the command ship and boosting rebalance, CCP Fozzie planned to change them so they would affect cap shield boosters as well. Except, if that were to happen, a well fit Chimera would be able to tank a Bhaalgorn and Moros, and run local AND triage reps, all cap stable. If you don't think that's broken, I don't know what to tell you. Wolf-Rayets are pretty well balanced at the moment, and aren't insanely strong even though the effect is formidable. They're really only mentioned because they're the flip side of a pulsar. I feel pulsars synergize perhaps a bit too well with Chimeras, but I would only want minor changes if nothing else is being changed that would affect them; i.e. command link effectiveness.
You can put away the pitchforks now.
First you want to nerf pulsars and now you want to take my pitchfork?!?! FOR SHAME  No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1403
|
Posted - 2014.04.05 18:08:00 -
[3] - Quote
A lot of people simply will not reship to fight in a different type of wormhole. Even if they reduce the Pulsar's cap bonus, those same people still won't jump in. This is something I can't understand myself, as I love having to fly something different to adjust to a certain environment. It makes the game a lot more fun when you actually have to try something different No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1405
|
Posted - 2014.04.05 20:03:00 -
[4] - Quote
In fairness, a chimera getting boosts in a pulsar would be beyond OP. Same in a cata. My question is do caps really need to get boosts to repping? I thought that was why I trained for t2 triage. No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1406
|
Posted - 2014.04.05 21:59:00 -
[5] - Quote
James Arget wrote:So, I just got CCP Fozzie on the line to make sure that yes, I was correct in what was being discussed in the minutes.
So, I'll take this from the top, in order to avoid confusion. From ye olden days of command links, some shield links have had exclusions. The shield links which reduce cap use and cycle time exclude capital local shield boosters. These are the only modules that the average capsuleer would expect to receive their benefit, but do not.
With Odyssey 1.1, Fozzie looked at all the command links as well as command ships, to balance and improve them and all that good stuff. He planned to remove the exclusion that capital shield boosters received, making all shield links affect all shield reps and boosters. With great vigor and haste, I made Fozzie aware that such a change would be extremely powerful in Pulsar effect wormholes due to the bonuses that are given. Fozzie agreed, and the exclusion was kept in place, but he still wants to lift that exclusion in the future.
That's what's being discussed here, although I can already hear Fozzie saying "on a long enough time scale everything in game will be rebalanced." We're not out to nerf your home, we're looking at how to make game-wide improvements.
I agree that giving command boosts to shield caps in a pulsar would be far too much. I just hope that when they do make the game wide improvements, they keep in mind that the variety of different wormholes is a wonderful thing. No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1407
|
Posted - 2014.04.05 23:41:00 -
[6] - Quote
Take away the cap bonus but give us shield resists, on top of the buffer bonus. ^_^ No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1408
|
Posted - 2014.04.06 00:04:00 -
[7] - Quote
Two step wrote:Fine with me. My issue is that killing things like this 44 BILLION ISK carrier took 3 dreads, 3 BSes and 24 T3s quite a while. Pimped out Chimeras in Pulsars are basically immune to neuts, unless you have a bunch of bhaals, and those bhaals don't get blapped by a dread who can hit them easily because of the giant sig radius. Make ships in Pulsars tough to kill, but they need a weakness. Right now you just have DPS, and you need a lot to outrun a ship fit like the one I linked.
He spent 44bil on it. It should tank like a beast. 
But as far as the issue of Pulsar shield caps goes, I was serious about the resists instead of caps. And lets not forget command boosts in a cataclysmic wh either, because that would be pretty beastly as well. No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1408
|
Posted - 2014.04.06 00:25:00 -
[8] - Quote
EDIT No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1409
|
Posted - 2014.04.06 00:38:00 -
[9] - Quote
I reposted =P No trolling please |

Bane Nucleus
Sky Fighters Sky Syndicate
1411
|
Posted - 2014.04.06 04:10:00 -
[10] - Quote
The Cue wrote:If the pulsar effect is so game breaking, it seems pretty simple to tone the cap down for another bonus, maybe something that doesn't exist in the variable effects yet?
How about this: Cap recharge becomes: Capacitor recharge -5% -9% -13% -17% -20% -25% and pulsars gain: Optimal +5% +9% +13% +17% +20% +25% Falloff +5% +9% +13% +17% +20% +25%
Which happens to match extremely well with the added targeting speed bonus. It's just half of the cap bonus with the Optimal and Fall off penalty from Black Holes applied at half and reversed.
I am assuming you meant target range and not speed  No trolling please |
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